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April 26th Opening Keynote (9:20AM)

The Future of Making Things

Dr. Gordon Kurtenbach

Three technology trends will dramatically change the way we design and make things in the future. First, 3D printing is allowing more people to make things and allowing them to make things that were previously impossible to make. Second, the range of things that can be digitally fabricated is increasing. While today 3D printers routinely print plastic and metal parts, we are, for example, already seeing 3D printers that “print” a much broader range of materials from multiple materials to printing living biology. Third, today we use computers to document a design and analyze if it “will work”. In the future, using the massive scale of cloud computing, we will be able to compute not just a sufficient design but the optimal designs by having the computer create and evaluate millions of potential designs. The combination of these trends will significantly change the nature of “making”.

In this presentation I will talk about some of the potential--and some of the hype--around 3D printing and how computer design tools will change to take full advantage of these technology trends. Effectively, the future has never been brighter for those who want to imagine, design and create.

Dr. Gordon Kurtenbach is the Head of Research at Autodesk ( where he oversees a large range of research including human-computer interaction, graphics and simulation, environment and ergonomics, high performance computing, and CAD for nano-technology. Dr. Kurtenbach has published numerous research papers and holds over forty patents in the field of human-computer interaction. His work on gesture based interfaces, specifically “marking menus” has been highly influential in HCI research and practice. In 2005, he received that UIST Lasting Impact Award for his early work on issues combining gestures and manipulation. Prior to Autodesk, Gordon was the head of the interactive graphics research group at Alias which researched advanced technologies for products such as Maya, AliasStudio, SketchBook and PortfolioWall. Prior to Alias, Gordon was a researcher at Xerox's Palo Alto Research Center working on pen based user interfaces for wall-sized display systems. Before Xerox, Gordon was a member of Apple Computer's Advanced Technology Group researching gesture-based input techniques for graphical user interfaces. 

April 27th Opening Keynote (9:10AM)

Constantly Connected: The Rhythm of Attention, Mood and Digital Activity

Prof. Gloria Mark 

We are living in a digital age where information workers and college students are online for much, if not most, of the day. How does this constant online activity affect people in terms of their focus, mood, and stress? How much do people multitask with digital media and how do interruptions affect their mood? Are people happier when doing online or offline social interactions? When are people focused and bored throughout their workday? How much does computer usage and multitasking contribute to stress among college students? We investigated detailed computer usage and its interrelationship with stress, mood, and focus. Using precision tracking methods of sensors, biosensors, Sensecams, and experience sampling, we studied the activity of information workers and college students in their in situ environments. Our results show that online and offline social interactions are associated with different moods, suggesting that they serve different purposes at work. Email use is associated with negative affect and with feeling engaged and challenged throughout the day. We find that people exhibit rhythms of being focused and bored throughout the day and week, in conjunction with their particular digital media usage. With college students, stress is positively associated with the amount of multitasking and computer usage; however social media appears to alleviate stress. I will discuss the consequences of constant online activity and how these results can inform the design of computer technologies and practices that could be used to improve people's mood, focus and stress management.

Prof. Gloria Mark leads the Department of Informatics at the University of California, Irvine. The world is continuing to shrink as social computing grows. Never before have people been able to connect to others on such a global and large-scale. This is a fascinating time to study how technology use and development are evolving. Her research interest is in Computer Supported Cooperative Work (CSCW) which is the study of collaboration technologies and people.  She studies multi-tasking in the workplace, distributed work and technology use, technology adoption, the impact of Web 2.0 technologies, and technology use in environmental crises.

April 27th Closing Keynote (15:20PM)

Balancing Design and Technology to Tackle Global Grand Challenges

Prof. James Landay

There are many urgent problems facing the planet: a degrading environment, a healthcare system in crisis, and educational systems that are failing to produce creative, innovative thinkers to solve tomorrow’s problems. Technology influences behavior, and I believe when we balance it with revolutionary design, we can reduce a family’s energy and water use by 50%, double most people’s daily physical activity, and educate any child anywhere in the world to a level of proficiency on par with the planet’s best students. My research program tackles these grand challenges by using a new model of interdisciplinary research that takes a long view and encourages risk-taking and creativity. I will illustrate how we are addressing these grand challenges in our research by building systems that balance innovative user interfaces with novel activity inference technology. These systems have helped individuals stay fit, led families to be more sustainable in their everyday lives, and supported learners in acquiring second languages. I will also introduce the World Lab, a cross-cultural institute that embodies my balanced approach to attack the world’s biggest problems today, while preparing the technology and design leaders of tomorrow.

Prof. James Landay is a Professor of Information Science at Cornell Tech, specializing in human-computer interaction. Previously, James was a Professor of Computer Science & Engineering at the University of Washington. His current research interests include Technology to Support Behavior Change, Demonstrational Interfaces, Mobile & Ubiquitous Computing, and User Interface Design Tools. He is the founder and co-director of the World Lab, a joint research and educational effort with Tsinghua University in Beijing.

Landay received his BS in EECS from UC Berkeley in 1990 and MS and PhD in Computer Science from Carnegie Mellon University in 1993 and 1996, respectively. His PhD dissertation was the first to demonstrate the use of sketching in user interface design tools. He was previously the Laboratory Director of Intel Labs Seattle, a university affiliated research lab that explored the new usage models, applications, and technology for ubiquitous computing. He was also the chief scientist and co-founder of NetRaker, which was acquired by KeyNote Systems in 2004. From 1997 through 2003 he was a tenured professor in EECS at UC Berkeley. He was named to the ACM SIGCHI Academy in 2011. He currently serves on the NSF CISE Advisory Committee.